Resources | Subject Notes | Computer Science
Program libraries, also known as libraries or modules, are collections of pre-written code that programmers can use in their own programs. They provide reusable functionality, saving time and effort in development. They are a fundamental aspect of modern operating systems, promoting code modularity, reusability, and efficiency.
Using libraries offers several advantages:
Libraries can be broadly categorized into two main types:
Here are some examples of commonly used libraries:
Library Name | Functionality | Operating System |
---|---|---|
Standard Template Library (STL) | Provides containers (e.g., vectors, lists), algorithms, and iterators for generic programming. | Most modern operating systems (Windows, Linux, macOS) |
Graphics Libraries (e.g., OpenGL, DirectX) | Used for creating and displaying graphics, images, and animations. | Windows, Linux, macOS |
Networking Libraries (e.g., sockets, TCP/IP) | Enable communication over networks. | Windows, Linux, macOS |
Mathematical Libraries (e.g., BLAS, LAPACK) | Provide optimized mathematical functions (e.g., linear algebra). | Windows, Linux, macOS |
GUI Libraries (e.g., Qt, GTK) | Used for creating graphical user interfaces. | Windows, Linux, macOS |
To use a library, a programmer typically needs to:
The specific steps for including and linking libraries vary depending on the programming language and the operating system.
In summary, program libraries are essential tools for modern software development. They promote code reusability, improve efficiency, and simplify development processes. Understanding how to use libraries is a crucial skill for any computer science student.