Create vector graphics (Bezier curves, shapes)

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IT 9626 - Graphics Creation - Vector Graphics

IT 9626 - Graphics Creation

19. Vector Graphics: Creating Shapes and Curves

This section details the creation of vector graphics using tools like Bezier curves and shapes. Vector graphics are based on mathematical equations, making them scalable without loss of quality, unlike raster graphics which are pixel-based.

What are Vector Graphics?

Vector graphics are images composed of lines, curves, and shapes defined by mathematical formulas. This allows them to be scaled to any size without becoming pixelated. Common file formats include SVG, AI, and EPS.

Key Concepts

  • Paths: The fundamental building blocks of vector graphics. Paths can be lines, curves, or a combination of both.
  • Anchor Points: Points that define the start and end of a path.
  • Control Points: Points that influence the curvature of a path between anchor points.
  • Bezier Curves: A type of curve defined by anchor points and control points. The control points determine the shape of the curve.
  • Shapes: Predefined geometric forms like rectangles, circles, and polygons, which can be manipulated to create complex designs.

Creating Bezier Curves

Bezier curves are essential for creating smooth, flowing lines and shapes. The number of control points affects the curve's complexity. More control points allow for finer adjustments to the curve's shape.

  1. Select the Bezier Tool: In your graphics software (e.g., Inkscape, Adobe Illustrator), select the Bezier curve tool.
  2. Create Anchor Points: Click on the canvas to create anchor points. These define the start and end of the curve.
  3. Add Control Points: Click and drag near the anchor points to add control points. The position of the control points determines the direction and curvature of the line between the anchor points. Experiment with different control point positions to achieve the desired curve.
  4. Adjust Handles: Bezier curves have handles that extend from the control points. Dragging these handles allows you to fine-tune the curve's shape.
  5. Close the Path: Connect the end point of the curve back to the starting point to create a closed shape.
Suggested diagram: A visual representation of Bezier curves with anchor points, control points, and handles clearly labeled.

Creating Shapes

Most graphics software provides tools for creating basic shapes. These shapes can be customized with various attributes like fill color, stroke color, and stroke width.

Shape Description Creation Method
Rectangle A four-sided shape with right angles. Select the rectangle tool and drag on the canvas. Specify width and height.
Circle A round shape. Select the ellipse tool and drag while holding Shift to constrain proportions to a circle. Specify radius.
Ellipse An oval shape. Select the ellipse tool and drag on the canvas. Specify width and height.
Polygon A closed shape with straight sides. Select the polygon tool and click on the canvas to define the vertices.

Path Operations

Once shapes and paths are created, they can be combined using path operations:

  • Union: Combines two or more paths into a single path.
  • Intersection: Creates a new path that is the area where two or more paths overlap.
  • Difference: Subtracts one path from another, creating a new path that is the remaining area.
  • Exclusion: Creates a new path that contains the combined area of two paths, excluding their intersection.

Exporting Vector Graphics

Vector graphics are typically exported in formats like SVG (Scalable Vector Graphics), AI (Adobe Illustrator), and EPS (Encapsulated PostScript). SVG is a widely used open standard for web graphics. AI and EPS are often used for professional printing.

Software Examples

  • Inkscape: A free and open-source vector graphics editor.
  • Adobe Illustrator: A professional vector graphics editor.
  • CorelDRAW: Another popular professional vector graphics editor.